The answer is a simple, no-fluff no. You absolutely cannot move a red stake in golf. Trying to nudge it, pull it out, or bend it out of your way is a breach of the Rules of Golf that will cost you penalty strokes. This article will explain exactly why this is the case, what red stakes actually signify, and most importantly, what you can do when you find your ball (or your swing) tangled up with one.
understanding Penalty Areas and Their Markers
Before we can talk about why you can’t move that pesky red stake, we need to be clear on what it's there for. In golf, red or yellow stakes - or sometimes just painted lines on the ground - are used to mark the edges of a Penalty Area. The term "Penalty Area" replaced the old "Water Hazard" designation in 2019, broadening the definition to include not just ponds and streams, but also ditches, jungles, rocky areas, or any other part of the course the committee wants you to think twice about hitting into.
There are two types of penalty areas, and the color of the stake tells you which one you're dealing with:
- Yellow Penalty Areas (Yellow Stakes/Lines): These are your traditional water hazards. They are bodies of water that typically cross the line of play, meaning you have to hit over them. Your relief options are slightly more limited.
- Red Penalty Areas (Red Stakes/Lines): These are technically called "lateral" penalty areas. Think of a stream, ravine, or dense set of trees that runs alongside the hole. The rules give you an extra relief option here because it's not always practical to go back behind the hazard. This is the most common type of penalty area you'll encounter.
Think of these stakes as property lines for a part of the course you enter at your own risk. Their job is a simple one: to show you exactly where the boundary of the penalty area begins and ends.
Why Is a Stake Different? The Rule on "Boundary Objects"
So, why can't you just move it? It's just a plasticky stick, right? Not in the eyes of the Rules of Golf. A red stake isn't just a random item left on the course, it's a Boundary Object.
This is a term defined by the Rules. Boundary objects are artificial objects that define or mark the boundaries of the course, such as walls, fences, and stakes - including the red ones marking a penalty area. The important thing to understand is that boundary objects are not obstructions.
Let's clarify that difference, because it’s the foundation of this whole rule:
- Movable Obstruction: An artificial object you can move without unreasonable effort, like a rake, a drink can, or a stray scorecard. You are always allowed to move these for free.
- Immovable Obstruction: An artificial object you can't move, like a sprinkler head, a cart path, or a shelter. You are usually entitled to free relief if it interferes with your lie, stance, or swing.
- Boundary Object: A special category for stakes and fences marking boundaries. You are not entitled to free relief from them, and they are considered a fixed part of the course. You cannot move them.
Moving a boundary object is treated as if you were trying to improve the conditions that affect your next stroke - like pushing down grass behind your ball or breaking a branch in your backswing.
The Penalty for Touching a Tee Marker on the Teeing Area
This is where it hits your scorecard. If you deliberately move a red (or yellow) penalty area stake to get it out of the way of your stance, swing, or line of play, you have breached Rule 8.1a (Actions That Improve Conditions Affecting the Stroke). This will result in the General Penalty:
- In stroke play: You receive a two-stroke penalty.
- In match play: You lose the hole.
It's a steep price to pay for moving a simple stake. So, the safest and smartest play is to always leave the stakes exactly where they are and work with the options the rules give you.
Your Smart Plays: What You CAN Do Around a Red Penalty Area
Okay, you can't move the stake. What are your actual options? The answer depends on where your ball is located and what you're willing to pay in penalty strokes. If your ball is inside the red penalty area, you have four distinct choices. Taking one of the penalty relief options will cost you one penalty stroke.
Option 1: Play It as It Lies (Zero Penalty Strokes)
This is your first consideration. If you can see your ball and you think you can make a reasonable swing at it, you can play it right from inside the penalty area with no penalty. A huge rule change in 2019 is that you are now allowed to ground your club and even take practice swings that touch the ground or water inside a penalty area. This makes playing from these areas much more feasible than it used to be.
When to choose this: Your lie is decent (it's sitting up on some grass, not submerged in water or buried in deep muck), you have a clear path to advance the ball, and you feel confident in making a solid strike. Be honest with yourself - a hero shot can quickly turn into two or three more shots from the same spot.
Option 2: Stroke-and-Distance Relief (One Penalty Stroke)
This is always an option, no matter where you are on the course. You can go back to the spot from where you hit your previous shot and play a new ball from there. If your last shot was a tee shot, you re-tee it. If it was from the fairway, you drop a ball as near as possible to that original spot.
When to choose this: When your other options are terrible. Maybe the ball is lost in the penalty area or in an unplayable lie, and dropping near the area doesn't give you a good shot. While it feels bad to re-hit a whole shot, sometimes it's the wisest path to avoiding an even bigger number.
Option 3: Back-on-the-Line Relief (One Penalty Stroke)
This option gives you some flexibility. First, you need to identify the exact point where your ball last crossed the edge of the red penalty area. Then, imagine a straight line running from the hole, through that point, and extending backward as far as you want. You can drop a ball anywhere on that line.
When to choose this: This is useful if the area where the ball went in is really messy (thick rough, uneven ground), and going further back on the line gives you a clean lie on the fairway or a better angle into the green.
Option 4: Lateral Relief (One Penalty Stroke) - *The Red Stake Special!*
This is the extra option you get only for a red penalty area, and it's the most commonly used one. Again, identify the point where your ball last crossed the edge of the penalty area. From that spot, you can measure two club-lengths (using the longest club in your bag that is not a putter) in any direction, as long as you drop no nearer to the hole. You then drop a ball within that two-club-length relief area.
How to Take Lateral Relief Step-by-Step:
- Estimate the spot: Find the point where your ball entered the penalty area. Be honest and fair with your assessment.
- Measure two club-lengths: Take out your driver. Lay it on the ground twice, out from that entry point, ensuring the final point is not closer to the hole. Mark this as the edge of your relief area.
- Create your relief area: You have a semi-circle measuring two club-lengths from the entry point.
- Drop your ball: Standing up straight, drop the ball from knee height into this relief area. As long as it comes to rest inside that area and doesn’t roll closer to the hole, it's in play.
When to choose this: Almost always! It's usually the most advantageous and easiest option. It allows you to get your ball back into playable condition near where it went out of bounds without losing much distance.
What If the Stake Physically Interferes With Your Swing?
This is the toughest pill to swallow. Let's say your ball is sitting outside the penalty area, in a perfectly fine lie on the fairway. But there's a red stake directly in the path of your backswing. What do you do?
The answer is harsh but clear: you get no free relief.
Because the stake is a boundary object, it's considered part of the course's challenge. The rules don't give you a free pass just because it gets in your way. You are not allowed to move it, bend it, or break it.
Your choices in this frustrating situation are:
- Play the shot as it is. You might have to make an abbreviated swing, choke down significantly on the club, or change your stance to try and avoid hitting the stake.
- Declare your ball unplayable (if your ball is not in the penalty area). This will cost you one penalty stroke, but it allows you to take relief under one of three options provided in Rule 19 for an unplayable ball. This can sometimes be the best way to avoid a complete duff or accidentally breaking your club.
It feels unfair, but knowing this rule ahead of time prevents you from mistakenly moving the stake and getting a two-stroke penalty on top of an already difficult shot.
Final Thoughts
At its core, the rule about red stakes is simple: they are fixed boundary markers and you cannot move them. Attempting to is a two-stroke penalty. Instead of seeing them asan unfair nuisance, understand that your best course of action is to know your relief options - especially the highly useful two-club-length lateral relief available from any red penalty area for a one-stroke penalty.
Playing by the rules builds confidence and helps you make smarter decisions, especially when you're in a tricky spot. Confusion about rules, however, can introduce doubt right when you need to be committed to a shot. That's a core reason we developed Caddie AI. When you're standing over a ball near a penalty area and aren't 100% sure of your options, you can get instant, simple answers about the rules and your best strategic play. It’s like having a rules official and a top-tier caddie right in your pocket, taking the guesswork out so you can focus on hitting a great golf shot.