Golf Tutorials

How Many Balls Can a Golfer Use in a Round?

By Spencer Lanoue
July 24, 2025

Thinking about how many golf balls you can use in a round opens up one of the game's most common, and surprisingly nuanced, questions. On the surface, the answer seems simple, but digging a little deeper reveals specific rules and strategies that separate the informed golfer from the everyday player. This guide will walk you through everything you need to know, from the basic rules for a casual Saturday round to the specific regulations used in competitive play, so you always know the right procedure for every situation on the course.

The Short Answer vs. The Real Answer

Let's get the simple part out of the way first. For 99% of golfers playing their regular weekend round, there is no limit to the number of golf balls you can use. If you put five balls in the water on a single hole (we've all had those days), you can pull out a sixth and keep going, as long as your wallet and your dignity can handle it. The fundamental rules of golf do not put a cap on the total number of approved balls you can carry or put into play a during a round.

However, that’s not the whole story. The "real answer" involves understanding the difference between simply using *another* ball versus the rules stipulating *which kind* of ball you can use. The most important concept to grasp here is a Local Rule that many professional and elite amateur tournaments employ, known as the "One Ball Rule." This is where things get interesting and where a bit of knowledge can save you from a costly penalty in a competitive setting.

Understanding The Finer Points: The 'One Ball Rule' and When It Applies

Even if you only play for fun, knowing about the 'One Ball Rule' is part of understanding the game at a deeper level. Officially, this is covered under the USGA's Model Local Rule G-4. When this rule is in effect, a player must start and finish the round using the exact same brand and model of golf ball.

For example, if you tee off on the first hole with a Titleist ProV1, every ball you play for the rest of an 18-hole stipulated round must also be a Titleist ProV1. It doesn't have to be the *same exact ball*, but it has to be the same specific model. You can't start with a ProV1, lose it, and then put a Titleist ProV1x, a Callaway Chrome Soft, or a TaylorMade TP5 into play. You have to replace it with another ProV1.

Who Decides if the One Ball Rule is in Effect?

This is not a default rule of golf, it must be specifically put into place by the tournament committee. You’ll find it enforced at nearly every professional event (PGA TOUR, LPGA, LIV Golf) and in high-level amateur competitions like state championships or major national tournaments. You will almost never see this rule applied for a casual weekend game or your local club scramble. If you're playing in any kind of official competition, always check the tournament's "Notice to Players" or rule sheet to see if the One Ball Rule is active.

What is the Penalty for a Breach?

Playing the wrong model of ball when the One Ball Rule is active results in a one-stroke penalty for each hole at which a breach occurred. The maximum penalty for this breach is two strokes for the round. The error must be corrected before teeing off on the next hole by switching back to the correct model. If you discover the error during a hole, you can finish the hole with the incorrect ball but must switch back at the start of the next one, adding a one-stroke penalty to the hole you just played incorrectly.

Navigating the Most Common Ball Scenarios on the Course

Knowing the high-level rules is great, but applying them on the course is what really matters. Let’s talk through the practical situations you’ll face and the proper way to handle them. For these scenarios, we will assume the One Ball Rule is not in effect, as is common for most rounds of golf.

Scenario 1: You Hit Your Ball Out of Bounds or Into a Penalty Area

This is the most common reason golfers need a new ball. You've sliced one into the woods (Out of Bounds) or chunked one into the pond (a Penalty Area). Under the Rules of Golf, when you take relief from either of these situations, you are free to substitute a ball. You simply drop a new ball in the designated relief area, add your penalty stroke(s), and play on. You do not need to show the ball to your partners or ask permission. Whether it’s a shiny new ball or a scuffed-up "water ball" you don’t mind losing, the choice is yours.

Scenario 2: Your Ball is Damaged or Unfit for Play

Let's say you smash a drive and when you get to your ball, you notice it has a deep scuff or a crack from hitting a cart path. Rule 4.2c allows you to replace a ball if it becomes "cut, cracked, or is otherwise unfit for play." This does not include simple scratches or scraped paint. The damage must be significant enough to potentially alter the ball's flight characteristics.

Here's the proper procedure:

  • Before lifting your ball, you must announce your intention to inspect it to another player or a marker.
  • Mark your ball's position.
  • Lift and inspect the ball without cleaning it more than necessary to determine the damage.
  • If you and your playing partner agree it's unfit for play, you can substitute it with another ball on the original spot.

You cannot simply decide on your own that your ball is damaged and swap it out mid-hole. This procedure must be followed to avoid a penalty.

Scenario 3: You Lose Your Ball (Or Cannot Identify It)

We've all been there: a ball vanishes into the deep rough. Under the Rules, you have three minutes to search for it. If you can't find it within three minutes, it’s considered lost. At that point, you take stroke-and-distance relief, meaning you return to the spot of your previous shot, add one penalty stroke, and put a new ball into play.

A similar situation occurs if you find a ball but cannot be 100% sure it’s yours (e.g., your marking is gone, and it's another Titleist 3 in the general area your shot landed). If you cannot positively identify it, it is considered lost, and the same stroke-and-distance procedure applies. This is why it's so important to put a unique mark on your ball before you play!

Scenario 4: You Want to Switch Balls for Putting

This is a major misconception among recreational golfers. Many players think they can mark their ball on the green and swap it for a different ball they prefer to putt with. This is not allowed. You must finish the hole with the same ball you started the hole with, unless it becomes damaged (see scenario 2) or you are taking relief under a rule.

If you improperly substitute a ball on the putting green, you receive a one-stroke penalty and must replace the original ball on its spot before making a stroke. So, save your favorite putting ball for practice or hope your approach shot lands close!

Changing Balls Between Holes: Is It Allowed?

Yes, absolutely. You can switch your golf ball between the completion of one hole and the start of the next for any reason. Feel like your ball is slightly scuffed and want a fresh one for the next tee shot? Go for it. Got a good vibe from a different brand in your bag? Swap it out. There’s no restriction on this. Even if the 'One Ball Rule' is in effect, you can still switch between holes, as long as you're grabbing another ball of the same brand and model.

The Practical Side: How Many Balls Should You Really Carry?

Rules aside, what’s the right number of balls for you? This depends entirely on your skill level, the course you're playing, and your temperament.

For the Beginner or High-Handicapper

When you're starting out, losing golf balls is just part of the learning process. It’s better to have too many than too few. Running out of balls mid-round is a terrible feeling. We recommend carrying at least a dozen balls (four sleeves). This isn’t a sign of weakness, it’s a sign of preparation. Having plenty of balls lets you swing with confidence and stop worrying about losing the last one in your bag.

For the Mid-Handicapper (10-20 Handicap)

You're starting to find more fairways and your big misses are less frequent. You probably don’t need a whole dozen anymore. Carrying one or two sleeves (3-6 balls) is often plenty for a round. This gives you a backup if you have a bad stretch on the water holes but doesn’t weigh down your bag unnecessarily.

For the Scratch or Low-Handicapper

Low-handicappers lose very few balls. Many can play multiple rounds with the same one. For these players, carrying one sleeve (3 balls) is usually more than enough. One is in play, one is a backup, and one is just in case. They're more concerned with replacing a ball that has a slight scuff than with losing one altogether.

Final Thoughts

In short, there is no limit to the number of individual golf balls you can use in a round. The key strategic consideration is the “One Ball Rule,” which is typically only used in elite competitions and requires you to use the same make and model for the entire round. For most golfers, the focus should be on understanding the proper procedures for legally substituting a ball when it is lost, damaged, or out of play.

Mastering these rules makes you a more competent player, and combining that knowledge with smart course strategy is the fastest way to lower your scores. Today, incredible on-demand coaching tools exist to help with exactly that. With Caddie AI, golfers can get instant strategic advice on how to play any hole or handle any tricky shot. Instead of just guessing what to do after you’ve put a ball in a tough spot, you can get a clear-cut plan, helping you make smarter decisions, avoid those big numbers, and keep more of those golf balls safely in play.

Spencer has been playing golf since he was a kid and has spent a lifetime chasing improvement. With over a decade of experience building successful tech products, he combined his love for golf and startups to create Caddie AI - the world's best AI golf app. Giving everyone an expert level coach in your pocket, available 24/7. His mission is simple: make world-class golf advice accessible to everyone, anytime.

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