Golf Tutorials

How to Play Captain and Crew Golf

By Spencer Lanoue
July 24, 2025

If you're looking for one of the most social, fun, and low-pressure ways to play golf, the Captain and Crew format is your answer. It's a team game that allows golfers of all skill levels to contribute, compete, and enjoy a day on the course together. This comprehensive guide will walk you through everything you need to know, from the basic rules to the advanced strategies that will help your team take home the trophy.

What Exactly is Captain and Crew Golf?

Captain and Crew golf is a team-based format, most commonly known simply as a "Scramble." Though some club events might have slight variations, the core concept is the same. A team, typically of four golfers, plays as a single unit. Everyone hits a tee shot, the team chooses the best shot from the "crew," and then all players hit their next shot from that spot. This process continues for every shot, including putts on the green, until one player holes out. The team records one score for the hole, and then it's on to the next tee.

The beauty of this format is that it minimizes the impact of a bad shot. Did you slice one into the woods? No sweat. As long as one of your teammates found the fairway, your mistake is completely erased. This takes the pressure off individual performance and puts the focus on teamwork, communication, and strategy, making it perfect for charity events, corporate outings, and casual rounds with friends.

The Rules of the Game: A Hole in the Life of a Captain and Crew Team

To really understand the flow, let's walk through a hole step-by-step from the perspective of a four-person Captain and Crew team.

1. On the Tee Box: The Opening Salvo

All four players on your team tee it up and hit their drives. Let's say the four shots land like this:

  • Player A: Hits a 280-yard bomb, but it trickles into the right rough with a tricky angle to the green.
  • Player B: Hits a safe 230-yard drive right down the middle of the fairway.
  • Player C: Hooks the ball out of bounds.
  • Player D: Tops the ball, and it only goes 100 yards.

Now, the "Captain" (which usually means the team collectively) decides which of these four shots gives you the best chance for the next one. While Player A's drive is the longest, the lie isn't great. Player B's drive, though 50 yards shorter, is in a perfect position in the fairway. Your team decides to take Player B's shot. The other three players pick up their balls and get ready for shot number two.

2. The Second Shot: Playing from the Best Spot

You head to Player B's ball in the fairway. This spot becomes your team's new point of play. All four players get to play their second shot from this location. Standard etiquette dictates that you mark the chosen ball's position with a tee or ball marker.

Then, each player places their own ball within one club-length of the marker, no closer to the hole. It’s also important to maintain the integrity of the lie. So, if the chosen shot is in the fairway, everyone hits from the fairway. If the best shot is in the rough, everyone must place their ball in the rough within that one club-length radius.

All four players hit their approach shots, and again, you choose the best result and repeat the process.

3. On the Green: The Putt for Glory

Let's say one of the approach shots lands 15 feet from the hole. The entire team walks up to the green and marks that spot. Now, every player gets a chance to sink that 15-foot putt for the team's birdie.

Order of play becomes strategic here (more on that later). The first player putts. If it goes in, fantastic! Your team makes a birdie, you record the score, and you head to the next hole. The round is over for that hole. If the first putt misses, the player marks their ball, and the second player putts from the original 15-foot spot. This continues until someone sinks the putt or everyone has missed.

If all four players miss the 15-footer, you find the ball that ended up closest to the hole, mark that new spot, and all four players attempt the shorter "clean-up" putt from there until the ball is holed.

4. Scoring: One for All

Only one team score is written on the scorecard for each hole. This single score reflects the team's performance, representing the total number of strokes taken from the best shot locations. In our example above, if the second putt went in after the first one missed, your team would write down a "3" for the hole (tee shot, an approach shot, a putt).

Common Variations and "House Rules"

While the basic format is standard, many tournaments add rules to keep things interesting and fair. It's always a good idea to check the specific rules before you tee off.

Minimum Drive Requirement

This is arguably the most common variation. To prevent a single long-hitting player from dominating the game, a tournament might require the team to use a certain number of drives from each player. For example, in an 18-hole event, the rules might state you must use at least three drives from every team member. This adds a layer of strategy, as you'll have to thoughtfully select drives, sometimes choosing a shorter one just to meet a player's quota.

Team Handicapping

How do you level the playing field between a team of scratch golfers and a team of high-handicappers? Most scrambles use a team handicap calculated from each player's individual handicap. A common USGA-recommended formula is:

  • 25% of the 'A' Player's (lowest handicap) Course Handicap
  • 20% of the 'B' Player's Course Handicap
  • 15% of the 'C' Player's Course Handicap
  • 10% of the 'D' Player's (highest handicap) Course Handicap

The sum of these percentages creates a total team handicap that is subtracted from the gross score at the end of the round to determine the net winning score.

Fun Add-Ons: String, Throws, and Mulligans

Especially in charity outings, you might find creative ways to "buy" advantages. You might be able to purchase a length of string that allows you to count a putt as "holed" if it stops within the string's length of the cup. Or you might get to buy a "throw," allowing a player to toss the ball out of a poor lie by hand. These fun rules are designed to speed up play and raise more money for a good cause.

A Coach's Guide to Winning Strategy

Playing in a scramble is fun, but winning one is even more fun. As a coach, I see teams succeed not just because they have good players, but because they have a smart game plan. Here’s how you can give your team an edge.

Think Like a Strategist, Not Just a Golfer

The "best" shot isn't always the longest shot. When selecting which drive to use, consider the angle for the next shot. A 250-yard drive down the right side of the fairway might be far better than a 270-yard drive down the left if the hole doglegs to the right. Always think one shot ahead. Where do you want to be hitting your next shot from?

Master the Order of Play

Who hits when is a huge part of scramble strategy. Don't just hit in a random order.

  • On the Tee: Let your most reliable, straightest hitter tee off first. Getting a safe ball in the fairway takes all the pressure off the rest of the team. Once a "safe" one is in play, your long hitters can swing aggressively without fear.
  • On Approach Shots: A great strategy is to let your most accurate iron player hit first. If they stick a shot on the green, it allows everyone else to fire right at the pin, knowing the team already has a secured birdie putt.
  • On the Green: This is a game-changer. Let one of your best putters go first to show the team the line and speed. If it's a long, tricky putt, another great strategy is to have a less confident putter go first with the sole goal of leaving the ball right next to the hole. This "lag" putt secures an easy next putt for par, freeing up the team's best putters to be aggressive and try to drain the birdie without risking a three-putt.

Communication is Everything

The best teams are constantly talking. Before each set of shots, discuss the plan."The wind is pushing left-to-right, so let's aim for the left edge of the green.""Since we have a drive on the green to meet Jane's quota, let's play from here even though it's shorter.""Bill, you're a great chipper, so maybe we take this drive in the rough since it gives you a perfect angle for a bump-and-run."This collaborative approach ensures everyone is on the same page and helps you make the smartest decisions as a group.

Final Thoughts

Captain and Crew is a fantastic golf format that brings people together. It’s a game of strategy, teamwork, and shared excitement, perfectly embodying the social spirit of golf while reducing the individual pressure that can sometimes get in the way of having a good time.

When you're out there collaborating with your team, discussing strategy for a tricky lie, debating what club to hit, or trying to pick the perfect line for a team putt, that's where the fun is. Sometimes, having an expert, unbiased opinion can be the tiebreaker you need. We designed our Caddie AI to be that 'fifth member' of your crew. When you're facing a tough decision, you have instant access to course management advice. You can even snap a photo of a questionable lie in the trees and get a smart recommendation right away, helping your team play with more confidence and make the right call in every situation.

Spencer has been playing golf since he was a kid and has spent a lifetime chasing improvement. With over a decade of experience building successful tech products, he combined his love for golf and startups to create Caddie AI - the world's best AI golf app. Giving everyone an expert level coach in your pocket, available 24/7. His mission is simple: make world-class golf advice accessible to everyone, anytime.

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