Playing skins golf is one of the most exciting ways to add a little competitive fire to your regular foursome. Instead of just playing for a final score, every single hole becomes its own battle. I'll walk you through exactly how to set up and play a skins game with four players, including handicaps, variations, and a little strategy to help you take home the cash.
What is Skins Golf? The Basics Explained
Skins is a popular type of golf gambling played hole-by-hole. The goal is straightforward: win a hole outright. To win a "skin" - which is just another name for the prize for each hole - you must post a score lower than all three of your opponents on that hole. One great tee shot or one clutch putt can win you money, regardless of what you do on any other hole.
The real fun begins when there's a tie. If two or more players tie for the lowest score on a hole, no one wins the skin. Instead, it gets pushed, or "carried over," to the next hole. That next hole is now worth two skins. This can create situations where one hole can be worth five, six, or even more skins, leading to some high-pressure, exciting shots.
Getting Started: The Pre-Round Setup for 4 Players
Before you even step onto the first tee, your group needs to agree on a few simple rules. Getting this sorted out beforehand makes for a smooth and fun round where everyone is on the same page.
Step 1: Agree on the Value of a Skin
First, decide how much each skin is worth. This can be anything your group is comfortable with, from $1 to $20 or more. A good starting point for a friendly game is often between $2 and $5 per skin. With 18 holes, this creates a decent pot without breaking anyone's budget.
Here’s how the math works for the total pot:
Total Pot = 18 Holes x (Value Per Skin)
Let’s say you decide on $5 per skin. For 18 holes, the total pot will be $90. Playing with four people, each player contributes an equal share to the pot at the beginning of the round.
Player Contribution = Total Pot / 4 Players
So, in our $5/skin example, each of the four players would put $22.50 ($90 / 4) into the pot. At the end of the round, you simply pay players their winnings from this pot based on how many skins they won.
Step 2: Determine How to Use Handicaps (Or Not)
This is probably the most important decision for ensuring a fair and competitive game, especially if your foursome has a mix of skill levels. You have two main options:
Option 1: Net Skins (Using Handicaps)
This is the most common and fair way to play. Each player uses their course handicap to determine where they get strokes. The player with the lowest net score wins the hole. Here’s how to do it:
- Find Your Course Handicap: Use your Handicap Index and the course's Slope Rating to calculate your handicap for that specific set of tees. Most clubs have a chart or app for this.
- Check the Scorecard: The scorecard will have a row labeled "Handicap," "HCP," or "Stroke Index." The holes are ranked from 1 to 18, with 1 being the hardest and 18 being the easiest.
- Distribute Strokes: If a player has a 12-handicap, they will receive one stroke on the 12 most difficult holes (ranked 1-12). If your opponents have handicaps of 8, 16, and 24, they'd get strokes on the 8, 16, and 24 hardest-ranked holes, respectively.
Example: On a par-4 that is the 5th-hardest hole (HCP 5), a scratch golfer (0 handicap) shoots a 4. A 12-handicap golfer also shoots a 4, but with their handicap stroke, their net score becomes a 3. In this case, the 12-handicapper wins the skin outright.
Option 2: Gross Skins (Scratch)
This is the simpler version. No handicaps are used. The lowest raw score on the hole wins the skin. This works best when all four players are of very similar ability. If there's a big skill gap, the higher handicap players will struggle to win any skins, which can make the game less fun for them.
How the Game is Played: Step-by-Step Rules
Once the money is in the pot and the handicap situation is sorted, you're ready to play. The rules during the round are simple to follow.
- Each player plays their own ball through the hole. Standard rules of golf apply. Just play your normal game.
- Compare scores at the end of the hole. Once everyone has holed out, compare your scores. Remember to apply handicap strokes first if you're playing a Net Skins game.
- Determine if there's an outright winner. To win the skin, one player must have the lowest score. For example, if the net scores are Birdie (3), Par (4), Par (4), and Bogey (5), the player who made the birdie wins the skin for that hole.
- If there's a tie, the skin pushes. This is the heart of the game. If the lowest net scores are two Pars (4), a Bogey (5), and a Double Bogey (6), the two players who made par have tied. Nobody wins. The skin for this hole is now carried over, and the next hole is worth two skins.
- Play the next hole, now with higher stakes. Play continues. Let's say the first hole was pushed. You're now on the second tee, and this hole is worth two skins. If one player wins this hole outright, they get both skins. If there’s *another* tie, all two skins push to the third hole, making the third hole worth three skins. This exciting pile-up continues until someone wins a hole by themselves.
An Example of a Carryover in Action
- Hole 1 (Par 4): Two players tie with a net 4. The skin pushes.
- Hole 2 (Par 3): Three players tie with a net 3. The two skins from this hole and the previous one now push.
- Hole 3 (Par 5): You're now playing for three skins. It's a pressure moment. Player A manages to make a net birdie, while the other three players all make net pars. Player A wins the hole outright and collects all three skins!
Common Skins Variations and House Rules
One of the best a_featurespects_ of a skins game is that you can adapt it with your own "house rules." Here are a couple of popular ones:
- Birdie Validations (The "Two-Tie, All-Tie" Rule): Some groups play that a tie can only be made with a score of equal or better value. For example, if one player makes a birdie, only another birdie (or eagle) can tie it and push the skin. A par cannot. This rewards excellent shots and prevents a player from draining a 30-foot putt for birdie only to have it tied by someone else's routine two-putt par.
- No Carryovers on the 18th: What happens if the final few holes all push, and you tie the 18th hole? Do those skins just evaporate? Most groups solve this with a sudden-death playoff. Everyone who tied the 18th proceeds to a designated playoff hole (usually back to the 1st or a nearby par-3), and the first person to win a hole outright takes the remaining skins.
A Little Strategy for Winning More Skins
Playing skins isn't about shooting the lowest 18-hole total, it's about winning individual holes. This requires a shift in mindset and strategy.
When to Be Aggressive
The math of skins rewards aggressive play, especially when multiple skins are on the line. If a par 5 is reachable in two, and there are three skins up for grabs, it's almost always worth going for it. Making a bogey trying to get an eagle has the same result as making a safe par if someone else also makes par - you don't win the skin anyway. So you might as well take the risk for the big payoff. Fire at flags and try to make birdies. A simple par often won't be enough to win when several skins are on the line.
When to Play Smart and Conservative
On the other side, sometimes a simple par is a golden score. If you're on a very tough hole (like the #1 handicap hole) playing for a single skin, your opponents may find trouble. Hitting the fairway, getting on the green, and securing a two-putt par can often be enough to win the skin while others are scrambling for bogeys or worse. Watch your opponents. If two players are already in trouble after their tee shots, your priority should shift to just making a solid, mistake-free par.
Settling Up: How to Pay Out at the End
After the last putt drops, head to the clubhouse for the most rewarding part: counting up the skins. The process is simple because you already created a pot at the start.
- First, determine who "cleared" on the last hole. If the 18th hole or a playoff decided the final skins, make sure everyone agrees on the winner.
- Count each player's total skins. Go through the scorecard hole by hole and tally up how many skins each person won. The total for all four players should add up to 18.
- Pay out from the pot. Multiply the number of skins each player won by the value per skin that you agreed on earlier. Using our $5/skin example:
- Player A won 7 skins: 7 x $5 = $35
- Player B won 5 skins: 5 x $5 = $25
- Player C won 4 skins: 4 x $5 = $20
- Player D won 2 skins: 2 x $5 = $10
(Total winnings: $35 + $25 + $20 + $10 = $90, which matches your initial pot).
And that's it! Just hand each person their winnings from the pot. It’s a clean and easy way to settle up.
Final Thoughts
Skins is a fantastic game that adds a layer of competitive excitement to any round with your friends. By focusing on winning holes rather than just the total score, it turns routine pars and important birdies into high-stakes moments that make the game even more memorable - and rewarding.
When you're facing one of those big moments - a tough shot into a green with three skins on the line - feeling confident in your club choice and strategy is everything. That’s why I created Caddie AI. It's designed to give you that expert-level guidance instantly, right when you need it. If you're stuck between clubs or have a tricky lie, you can get a clear recommendation in seconds, removing the guesswork so you can commit to your swing and have a better chance of winning those critical holes.