Ever heard the term 'flights' mentioned at the golf course and felt a little out of the loop? It’s a common point of confusion because it can mean two completely different things. This guide will clear it all up, explaining how tournaments are flighted for fair competition and what ball flight means for taking control of your shots.
Tournament Flights: Making Competition Fun and Fair
First, let's tackle the most common use of the term: flighting in tournaments. If you've ever seen a sign-up sheet for a club event with categories like "A Flight," "B Flight," and "C Flight," this is what they’re referring to. It’s a system designed to make events more competitive and enjoyable for everyone, regardless of their skill level.
What is Flighting in a Golf Tournament?
At its core, flighting is a method of grouping players based on their ability, almost always determined by their handicap index. Think of it like weight classes in boxing or different age groups in a marathon. Instead of having every single player - from scratch golfers to 30-handicaps - compete for the same top prize, flighting creates smaller, more evenly matched fields within the larger tournament.
In a typical stroke-play event without flights, only the very best players have a realistic chance of winning. This can be discouraging for the average golfer. A flighted system ensures that a player with a 22-handicap is competing against other players with similar handicaps, giving them a genuine opportunity to win their division. It levels the playing field and adds excitement for the entire field of competitors.
How Are Flights Determined?
The process is straightforward. A tournament organizer collects all the entries and their corresponding handicap indexes. They then decide how many flights to create based on the size and handicap spread of the field. From there, they simply slice the field into groups.
Here’s a practical example for a fictional tournament with 80 players:
- The organizers decide to create four flights of 20 players each.
- They arrange all 80 players in order from the lowest handicap to the highest.
- Championship Flight (or A Flight): The 20 players with the lowest handicaps (e.g., 0 to 7.9).
- B Flight: The next 20 players on the list (e.g., 8.0 to 14.5).
- C Flight: The next 20 players (e.g., 14.6 to 21.0).
- D Flight: The final 20 players with the highest handicaps (e.g., 21.1 and up).
Within each flight, players compete for prizes. The Championship Flight often competes for the overall tournament title based on gross score (the actual number of strokes taken), crowning the best pure golfer of the day. The other flights (B, C, and D) typically compete based on net score (gross score minus handicap strokes), which determines who played best relative to their own ability.
Why is Playing in Flights a Good Thing?
Flighting might sound like a simple logistical step, but its impact on the health and fun of club-level golf is huge. If you're hesitant to enter your first club event, understanding flights should give you a confidence boost.
- More Chances to Win: Instead of a single "winner-take-all" prize, there are winners and payouts for each flight. It spreads the wealth and recognition around.
- Reduces Intimidation: As a mid or high-handicap player, you know you're teeing it up against your peers. You don’t have to worry about shooting an 85 when a scratch player is shooting a 71. In your flight, an 85 net 68 might be the winning score!
- Fairer Competition: It’s the ultimate expression of playing against the course… and players like you. A great day for you is measured against a great day for someone else at the same level.
- Brings More People Into the Game: When golfers feel they have a legitimate chance to compete and win, they're far more likely to sign up, fostering a stronger and more engaged club community.
Ball Flight: Becoming the Pilot of Your Golf Ball
Now, let’s shift gears to the other meaning of "flights" - one that's all about what happens after you hit the ball. Ball flight refers to the trajectory, shape, and path of your golf ball as it travels through the air. Understanding this is a monumental step up from simply making contact. It transforms you from a passenger on your shots to the pilot in command.
What is Ball Flight Telling You?
Every shot you hit tells a story. Was it high with a gentle left-to-right curve? Was it a low, piercing "stinger" that started right and moved back to the target? That is its ball flight. It’s defined by three main characteristics:
- Trajectory (Height): How high the ball reaches at its peak (apex).
- Curvature (Shape): Whether the ball curves left (a draw), right (a fade), or flies straight.
- Starting Line: The initial direction the ball takes right off the clubface.
For decades, golfers believed the swing path determined the ball’s starting line, but launch monitor technology has shown us it's primarily the clubface angle at impact that dictates the start direction. The relationship between your clubface and your swing path is what creates the curve. Mastering this cause-and-effect relationship is the key to true shot-making.
A Practical Guide to Controlling Your Ball Flight
Shaping shots feels like an advanced skill, but you can start practicing the fundamentals today. Instead of thinking about the complex "nine ball flights," let’s focus on the two main controls you have: trajectory (high/low) and shape (fade/draw). These are your primary tools for navigating the course.
Controlling Trajectory (High vs. Low)
This is arguably the most useful and easiest flight control to learn. Hitting it lower helps bore through wind, while a higher shot can clear trees or land softly on a firm green.
To Hit a Lower Flight (a "stinger" or "punch"):
- Ball Position: Move the ball back in your stance from its normal position. For a mid-iron, place it directly in the center of your feet, or even an inch back from center. This naturally de-lofts the club at impact.
- Club Selection: Take one, or even two, extra clubs. If your normal 8-iron goes 150 yards, grab your 7-iron or 6-iron for a 150-yard low shot.
- Grip: Choke down about an inch on the grip. This shortens the club and gives you more control.
- The Feeling: Make a three-quarter backswing and focus on a shorter, abbreviated follow-through, finishing with your hands low and below your chest. Don't try to help the ball up, compress it and let the reduced loft do the work. Imagine you're hitting it under a low-hanging tree branch.
To Hit a Higher Flight:
- Ball Position: Move the ball slightly forward in your stance. For a mid-iron, position it an inch or two ahead of center, toward your lead foot.
- Setup: You might feel a little more tilt in your spine away from the target, with your trail shoulder feeling a bit lower than usual.
- The Feeling: Make a full, fluid swing with a high finish. Feel like your hands and the clubhead finish high, up above your lead shoulder. The key is to trust the loft. Don't try to "scoop" it, just make a powerful, high-finishing turn through the ball.
An Introduction to Controlling Shape (Fade vs. Draw)
Shaping the ball consistently takes practice, but the concept is simpler than most people think. For a right-handed golfer, a fade moves left-to-right, and a draw moves right-to-left. A fade tends to fly a little higher and land softer, while a draw is typically a stronger, lower flight with more roll.
To Hit a Basic Fade:
- Think "Open": Your goal is to get your clubface pointing at the target, but your body pointing to the left of it.
- The Setup: Aim your clubface exactly where you want the ball to finish. Then, set your feet, hips, and shoulders so they are aligned open, or aimed to the *left* of the final target.
- The Swing: Now, just swing the club along the line of your body (along your feet and shoulder line). Because your clubface is "open" relative to your swing path, the ball will start left and curve back to the right.
To Hit a Basic Draw:
- Think "Closed": This is the opposite. You want your clubface pointing at the target, but your body aiming to the right of it.
- The Setup: Aim your clubface where you want the ball to finish. Now, set your feet, hips, and shoulders on a closed line, aimed to the *right* of that final target.
- The Swing: Swing the club along the path of your body. Because the clubface is "closed" relative to that path, the ball will start out to the right and curve gently back to the left.
Start with small adjustments at the range. Don't try to move the ball 30 yards. Just get comfortable seeing the ball curve five or ten yards one way, then the other. This control is what gives you a major strategic advantage on the course.
Final Thoughts
So, whether 'flights' refers to the tournament system that creates more winners or the specific trajectory you give your shots, you're now in the know. Using tournament flights makes the game more competitive and fair for every participant, while taking command of your ball flight is how you go from just playing golf to truly managing your way around the course.
As you get more comfortable controlling your ball flight, the next step is knowing when to use each shot. That's precisely why we built Caddie AI to act as your on-demand strategist. When you’re facing a shot into a heavy wind or need to curve the ball around a dogleg, you can ask for a clear club and shot-shape recommendation on the spot, giving you professional-level advice and the confidence to commit to the perfect flight for any situation.