The 6-6-6 golf format is one of the best betting games ever invented for a group of three. It keeps every hole competitive, the alliances are always shifting, and it prevents one player from running away with the whole match if they get hot early. This guide will walk you through exactly how to play the 6-6-6 game, including scoring, common variations, and some simple strategies to help you and your partners come out on top.
What Exactly Is the 6-6-6 Golf Format?
In its simplest form, 6-6-6 is a competitive format designed for a threesome playing an 18-hole round. The game's name comes from its structure: the round is broken down into three separate, six-hole matches. In each of these six-hole matches, the an of the three players change partners, creating a unique 2-vs-1 dynamic.
For example:
- Holes 1-6: Player A and Player B team up against Player C.
- Holes 7-12: The partnerships rotate. Now, Player A and Player C team up against Player B.
- Holes 13-18: The final rotation occurs, with Player B and Player C teaming up against Player A.
Each six-hole match is its own distinct competition. This setup means that even if your team gets hammered in the first six holes, you get a completely fresh start on the seventh tee with a new partner and a chance at redemption. It’s a brilliant way to keep an entire round interesting, fair, and highly engaging for everyone inovlved.
Because the partnerships always change, you'll sometimes see this format called "Round Robin," "Hollywood," or "Switch." It takes the core idea of a Nassau bet (front nine, back nine, overall 18) and supercharges it with constantly changing team dynamics.
How to Play 6-6-6: The Three Matches Explained
While you can use different game formats within the 6-6-6 structure, the most common and traditional way to play is by using Best Ball (also known as Better Ball) scoring for each of the three matches. Here’s a detailed breakdown of how a typical game unfolds.
Match 1 (Holes 1-6): The First Alliance
Before teeing off on the first hole, you'll establish the initial teams. Let's stick with our example of Players A, B, and C.
- Team 1: Player A & Player B
- Team 2: Player C (playing alone)
The game format for this stretch is Best Ball. All three players play their own ball from tee to green. At the end of the hole, you compare the scores. The team of two (A & B) takes their single lowest score (the "best ball") and compares it to Player C's score.
Example - Hole 1 (Par 4):
- Player A scores a 4 (par).
- Player B scores a 5 (bogey).
- Player C scores a 4 (par).
The "best ball" for Team A & B is Player A's 4. Since their score of 4 matches Player C's score of 4, the hole is a "push" or a "tie." No team wins the hole. This process repeats for the first six holes, with the team winning the most holes taking the first match.
Match 2 (Holes 7-12): The Swap
Once you finish the 6th hole, the first match is over. You tally the scores for that match, and then the partnerships rotate. A typical rotation would have Player B, who was just on Team 1, now playing solo.
- Team 1: Player A & Player C
- Team 2: Player B (playing alone)
The rules are identical to the first six holes: a 2-vs-1 Best Ball match. Player A and C are now working together to beat Player B on each hole. Maybe Player C was struggling on the front six, but now with Player A as a partner, they find a groove. Or perhaps Player B is an excellent player and thrives under the pressure of playing alone. This is what makes the format so compelling - the dynamic is completely different.
Example - Hole 8 (Par 5):
- Player A scores a 6 (bogey).
- Player C scores a 5 (par).
- Player B scores a 6 (bogey).
The "best ball" for Team A & C is Player C's 5. Since a 5 beats a 6, the team of A & C wins the hole. They are now "1 up" in the second match.
Match 3 (Holes 13-18): The Final Showdown
For the final six holes, the partnerships rotate one last time, with the final player taking their turn playing solo. In our example, Player A would now be alone.
- Team 1: Player B & Player C
- Team 2: Player A (playing alone)
This final match gives everyone a chance to either solidify their winnings or make a comeback. Someone who was on the losing end of the first two matches has a clean slate and one last shot. This is where friendships are tested and legendary comebacks are made. By the end of this stretch, every player will have been partnered with every other player for a six-hole match.
Scoring, Bets, and Fun Variations
While the partnership structure is fixed in 6-6-6, how you score it and what formats you play can be flexible. Here are some of the most common ways to manage the game.
Keeping Score & Settling Bets
The standard way to score 6-6-6 is with Match Play. Each six-hole stretch is a separate contest.
- A team earns one "point" for each hole it wins.
- The team with the most points after six holes wins that match.
- For example, if Team A & B win 3 holes, Team C wins 1 hole, and 2 holes are tied, team A & B wins the match with a score of "3 & 1".
When it comes to betting, the easiest method is to assign a value to each of the three matches. A common, friendly bet might be $5 or $10 per six-hole match.
The payout is straightforward. If a player loses the 2-vs-1 match, they pay out to both winners. Using our $5 example:
- If A & B beat C in the first match, C pays $5 to A and $5 to B.
- If C were to beat A & B, both A and B would each pay $5 to C.
At the end of the round, each player simply settles up based on their individual wins and losses over the three matches. One player might win one match and lose two, another might win two and lose one, etc.
Spice It Up: Popular Format Variations for the Sixes
If you and your friends get tired of playing Best Ball for all 18 holes, you can mix in different formats for one or more of the six-hole chunks. Just make sure everyone agrees on the formats *before* the first tee shot.
Holes 1 Gringo - 6: Scramble
A fun way is to replace one of the Best Ball matches with a two-person team. In a two-person team, the two partners hit their first shot, then pick their team's best one and they play their next shot.
Holes 80:2 - 12: Substitute Shot
Alternate Shot (also called Foursomes) is a classic format that demands real teamwork. Partners on a team alternate hitting the *same ball* until it's holed out. Player A tees off, Player B hits the second shot, Player A hits the third, and so on. This format puts pressure on every single shot and often feels more strategic than Best Ball.
Holes 13-18: Lone Wsololf
For a high-pressure finale, a switch on some versions like this might use a ModifiedChapman instead which still leaves everyoneon team. With two individual balls on teams there'sa much higher margin of individual effort needed rather than working collectively.This makes forevery golfer's skill directly impacting team results more.
Strategy to Win Your 6-6-6 Match
Part of the fun of 6-6-6 is the strategy and mind games that go along with the shifting partnerships. Here are a few tips from a coach's perspective to help you play smarter.
1. Master the 2-vs-1 Dynamic (Safe & anorressive play)
Best Ball strategy 101: when you have a partner, you can play a "safe and aggressive" game. One of the partners should focus on making a conservative, "safe" score on the h - ole hit the a fairway, getnon the greenand make easypar. Thi takes the pressure off ther player in his squad tomakeaggressiveplays, such a firingtowards atighted tuckedin pin or goingfor a dangerouspar five in two to scorea birdieor eagle. if thataggressive play works, terrific you havea great chance of winning, f n,t though u always at least your partner s safe par score to fall backon . On playingas the lone player your role 'llbe totle in playing more conservatively and patient, Let the other team make missteps and take everyopportun'ty they present when they mess up. Just being that 'steadieplayer' putting 'in 'pars consistentlywill puta 'n'immense level f 'pressureon an team duo knowing one ofthem'll have to come in witha birdieto evertimetob 'eatyou.
Know Your Partner’s Game and Tendencies.
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Shake Off Bad Stretches
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