Tired of the same old stroke play grind every weekend, where one bad hole can completely wreck your scorecard and your mood? Bringing a few different golf games to the course is one of the best ways to inject some fun, friendly rivalry, and even serious practice into your regular round. This guide walks you through some of the best and most popular games you can play, with clear rules and tips to get you started right away.
Classic Competitive Games for Your Group
These games are staples of weekend golf for a reason. They're built around head-to-head competition, adding a little extra weight and excitement to every shot.
Nassau: The Three-in-One Wager
The Nassau is arguably the most famous golf bet in the world. It’s a simple game that splits a round of 18 holes into three separate matches, keeping the competition interesting from the first tee to the final putt.
How It Works:
A Nassau consists of three distinct bets, each for the same amount (e.g., a "$5 Nassau"):
- The front nine (holes 1-9)
- The back nine (holes 10-18)
- The overall 18 holes
You play match play within each of these segments. If you win the front nine, you're up one bet. If your opponent wins the back nine, you're now even. The winner of the 18-hole match takes the third and final bet. So, you can lose the front, win the back, and tie the overall, resulting in a "push" where no money exchanges hands. Or, you could win all three for a clean sweep.
The Art of "The Press":
What makes a Nassau truly exciting is the press. A press is essentially a new, second bet that runs for the remainder of that nine (or 18). A team or player who is trailing can “press the bet.” Typically, you can press when you are two holes down.
For example: You are 2-down after 4 holes on the front nine. You can announce a "press." This starts a new bet for the last 5 holes of the front nine (holes 5-9). The original bet for the front nine is still active, but now a second one is in play. This gives the trailing player a chance to get their money back on the shorter, secondary match, even if they lose the main match. Skillful pressing can lead to complex and thrilling finishes, turning a potential blowout into a nail-biter.
Skins: The High-Stakes Birdie Hunt
If you love high-risk, high-reward golf, a Skins game is for you. It's not about steady play, it’s about going low and winning a hole outright. A par often won’t cut it.
How It Works:
Each hole is assigned a value, either money or points. To win the "skin" for that hole, a player must have the lowest score in the group on that hole, with no ties. This is called winning the hole outright.
- Winning a Skin: If you make a birdie and everyone else makes pars or worse, you win the skin for that hole.
- The Push: If two or more players tie for the low score on a hole, the skin "pushes" or carries over to the next hole. The next hole is now worth two skins. This continues until someone wins a hole outright.
A Skins game can build serious drama. It's not uncommon for several holes to push, leading to a single putt on the 7th or 8th hole being worth a massive prize. This game rewards aggressive play - going for birdies and eagles - because a conservative par is only as good as a tap-in bogey if someone else scores lower.
Team Games for Foursomes
Playing with a partner opens up a whole new dynamic. These games focus on teamwork, strategy, and complementing your partner's game.
Wolf: The Ultimate Game of Shifting Alliances
Wolf is one of the most strategic and entertaining games for a foursome. The alliances and partners change on every single hole, which keeps everyone engaged.
How It Works:
1. Establish the Order: Before the round, determine the teeing order (Player 1, 2, 3, 4). This order rotates on each hole. For hole #1, Player 1 tees off, then 2, 3, 4. For hole #2, Player 2 tees off first, followed by 3, 4, 1. This rotation continues all day.
2. The Wolf's Decision: The person who tees a given hole first is called the "Wolf." After hitting their tee shot, the Wolf watches the other three hit theirs. At any point, the Wolf must decide to take one of the other players as a partner for the hole.
- If Player 2 hits a great drive down the middle, the Wolf can immediately say, "I'll take player 2." The hole then becomes a 2 vs. 2 match: the Wolf and Player 2 against Players 3 and 4. The side with the better of the two low-ball scores wins the hole.
- The Wolf can wait and see all three tee shots before choosing a partner. But the decision must come immediately after a shot. You can't see Player 3's shot and then retroactively decide you wanted Player 2.
3. The "Lone Wolf": Here's where the risk comes in. If the Wolf likes their own tee shot and feels confident, they can decline all potential partners by announcing they're going "Lone Wolf" before the next player tees off. If a Wolf goes Lone Wolf, it's 1 vs. the other 3.
- If the Lone Wolf beats all three other players on their own ball, they win a large number of points (typically 3 points from each opponent).
- If any of the three other players beats the Lone Wolf, the Wolf has to pay out points to all three of them (typically 1 point to each).
Scoring:
A simple point system works best.
- Winning team on a hole: Each player on the winning team gets 1 point.
- Lone Wolf wins: The Lone Wolf gets 3 points.
- Lone Wolf loses: The three other players each get 1 point.
Track the points throughout the round, and the players with the most points at the end are the winners.
Vegas: The Thrill of the Calculated Gamble
Vegas is a paired team game that can create huge score swings with a unique scoring system. It’s perfect for groups who enjoy a bit of mathematical drama.
How It Works:
In a team of two, you don't add your individual scores together - you pair them to form a two-digit number, with the lower score going first.
- If Player A makes a 4 and Player B makes a 5, their team score is 45.
- If Player A makes a 5 and Player B makes a par 4, their team score is 45.
- If Player A makes a birdie 3 and Player B makes a bogey 5, their score is 35.
The team with the lower two-digit number wins the hole and receives the difference between the two team scores. For example, if Team 1 scores a 45 (a par and a bogey) and Team 2 scores a 56 (a bogey and a double), Team 1 wins 11 points (56 - 45). One birdie can completely flip a hole by putting a 3 in the first digit, drastically lowering the team score and creating a large point swing.
Games for Practice and Skill Improvement
Want to turn your round into a focused practice session? These formats are designed to put pressure on specific parts of your game.
Stableford: The "Feel-Good" Golf Game
One blow-up hole can ruin a stroke-play round. Stableford scoring changes that dynamic completely by awarding points for good scores, not just punishing bad ones. A triple bogey is a zero, just like a double - so you can shake it off and move on.
How It Works:
Instead of counting strokes, you collect points based on your score relative to par on each hole. A common points system is:
- Albatross (3-under): 5 points
- Eagle (2-under): 4 points
- Birdie (1-under): 3 points
- Par: 2 points
- Bogey (1-over): 1 point
- Double Bogey or worse: 0 points
With Stableford, you're always trying to make a positive score. A par is good (2 points!), and a birdie feels like a huge win. This system encourages more aggressive, confident play. Instead of trying to just avoid disaster, you’re actively hunting for points, which is a much healthier mindset for improvement.
Worst Ball Scramble: The Ultimate Pressure Test
If you're serious about identifying weaknesses, this practice game is for you. It's the inverse of a regular scramble and is incredibly humbling, but extremely effective.
How It Works:
Playing alone or with a partner, you both hit a tee shot. Instead of choosing the best shot, you identify the objectively worst shot of the two. From that tough spot (in the rough, behind a tree), you both hit your next shot. Again, you choose the worst of those two results and play on. You repeat this until the ball is holed.
This game forces you to deal with the consequences of your mishits. There’s no easy escape. It quickly exposes the weakest part of your game because you are constantly put in difficult recovery situations. Did you both block it right off the tee? You're playing from the trees. Did you both chunk an approach shot? You're hitting that same tough shot again. It’s a grueling but fantastic way to build consistency and resilience.
Final Thoughts
Next time you’re heading out, try one of these games to add a layer of a competition, teamwork, or focused practice to your round instead of just chasing a number. You will have more more fun and might even see your game improve as a result.
No matter which format you choose, winning often comes down to making a smart decision at the right moment. Knowing the correct strategy in a high-pressure situation - like whether to go Lone Wolf or which club to hit for a critical Skins putt - can be the difference. When you're stuck, Caddie AI acts as your on-demand course expert. It gives you instant, intelligent strategy and shot recommendations, so you can weigh your options with professional-level advice and swing with more confidence when everything is on the line.