Organizing a golf outing is half the battle, the other half is figuring out how to pick golf teams that are fair, balanced, and - most importantly - fun for everyone involved. Getting the pairings wrong can lead to a lopsided match that’s a drag for both the winning and losing sides. This guide will walk you through a few tried-and-true methods for sorting your group into balanced teams, making sure your next round is competitive and enjoyable from the first tee to the last putt.
The Foundation: Understanding Player Skill Levels
Before you can build balanced teams, you need a basic understanding of each golfer's ability. This doesn’t have to be a perfect science, but a general assessment is the starting point for every good team-picking method. Without this, any system is just a random guess.
Using Official Handicaps
The gold standard for measuring a golfer's ability is an official USGA/GHIN Handicap Index. This number represents a player's potential scoring ability on a course of standard difficulty. If most players in your group have an official handicap, your job is incredibly easy. The handicap system is specifically designed to level the playing field, allowing players of different abilities to compete against one another fairly. Simply collect everyone's Handicap Index before you start.
When There Are No Handicaps: The Quick Assessment
More often than not, especially in casual outings, most players won't have an official handicap. In this case, you become the committee chairman. Your goal is to assign an estimated skill level to each player. Here are a few ways to do it:
- Ask for Recent Scores: Ask everyone what they typically shoot for 18 holes. Someone who usually scores around 85 is a much different player than someone who shoots 105.
- Honest Self-Assessment (The A, B, C, D System): This is the most popular method for scrambles and larger groups. Ask players to categorize themselves:
- 'A' Player: The best golfers in the group. Low single-digit handicaps (or players who consistently shoot in the 70s to low 80s). They are typically the longest or most consistent players.
- 'B' Player: Solid golfers. Mid-handicappers (players who shoot in the mid-80s to low 90s). They are reliable and will contribute consistently.
- 'C' Player: Average or bogey golfers. High-handicappers (players who shoot in the high 90s to low 100s). Their game can be up and down, but they'll hit some good shots.
- 'D' Player: Newer or less experienced golfers. They are there more for the fun and camaraderie, shoot over 100 consistently, and may not contribute on many holes, but can still make that magic putt.
Be Frank and direct with your group. Say something like, “Hey everyone, to make the teams fair, we're going to use an A-B-C-D system. Be honest - who here is an A player?” Most golfers have a pretty good sense of where they stand. It’s about creating balance, not judging anyone’s game.
Proven Methods for Picking Golf Teams
Once you have a general understanding of everyone's skill level, you can use one of these methods to create your teams. The best method often depends on your group size and the format you’re playing.
Method 1: The 'A, B, C, D' System (Best for Scrambles)
This is arguably the fairest and most effective way to pick teams for a scramble format. It ensures that each team has a mix of talent, from a top-tier player to a less-skilled one. This spreads the strengths around, so no single team has all the long hitters or all the great putters.
How It Works:
- Rank the Players: Based on your assessment, assign every player a letter (A, B, C, or D). If you have 16 players, you should have four 'A's, four 'B's, four 'C's, and four 'D's.
- Create the "Pots": Group all the 'A' players together, all the 'B's together, and so on. You essentially have four different pots of players.
- Form the Teams: Create your teams by drawing one player from each pot. For example, Team 1 will have one 'A' player, one 'B' player, one 'C' player, and one 'D' player. Repeat this until all teams are formed.
The beauty of this system is that it self-corrects. An 'A' player can provide the distance off the tee, the 'B' and 'C' players handle the bulk of the approach shots, and the 'D' player is freed from pressure and can focus on clutch putts - something even a beginner can sink.
Example for 12 Players (3 Teams of 4):
- 'A' Players: John, Dave, Sarah
- 'B' Players: Mike, Tom, Chris
- 'C' Players: Ben, Steve, Laura
- 'D' Players: Alex, Matt, Rob
Simply assign one from each group randomly to form three balanced teams. For instance:
- Team 1: John (A), Mike (B), Steve (C), Alex (D)
- Team 2: Dave (A), Tom (B), Laura (C), Matt (D)
- Team 3: Sarah (A), Chris (B), Ben (C), Rob (D)
Method 2: Handicap Pairing (Best for Best Ball / Four-Ball)
If you're playing a two-person team format like Best Ball (also known as Four-Ball), pairing teams based on their total combined handicap is the way to go. This system aims to make the combined handicap of each team as close as possible.
How It Works:
- List and Rank: Create a list of all players and rank them from best handicap (1) to worst handicap (let's say 8, for an 8-person group).
- Pair High with Low: Pair the top-ranked player with the bottom-ranked player. Then pair the second-best player with the second-worst player, and so on, working your way towards the middle.
Example for an 8-player group (4 teams of 2):
- Player 1 (best)
- Player 2
- Player 3
- Player 4
- Player 5
- Player 6
- Player 7
- Player 8 (worst)
The teams would be:
- Team 1: Player 1 & Player 8
- Team 2: Player 2 & Player 7
- Team 3: Player 3 & Player 6
- Team 4: Player 4 & Player 5
This logic ensures that no team is stacked with two low-handicappers, making for a much closer net competition.
Method 3: Captain's Draft
A draft adds a bit of fun and social drama to the pre-round festivities. It’s engaging and gives players a sense of being “chosen.” However, it can sometimes lead to unbalanced teams if the captains aren’t skilled at spotting talent or value friendship over strategy.
How It Works:
- Select Captains: Choose two (or more) of the best players in the group to be team captains. If you have four captains for a big outing, pick your four "A" players.
- Flip a Coin: Flip a coin or tee to decide who gets the first pick.
- Conduct the Draft: Captains take turns selecting players for their team. To keep it fair, use a "snake draft" format. If there are two captains, the order of picks would be: Captain 1, Captain 2, Captain 2, Captain 1, Captain 1, and so on. This prevents the first captain from continually getting the top choice in each round.
Pro Tip for Captains: Don’t just pick your best friends. Think about balancing skill sets. If you’re a long hitter but struggle with putting, your next pick should be someone who is known for their touch on the greens.
Method 4: The Random Draw
Sometimes you just want to get out there and play. For the most casual of rounds where competition is secondary to hanging out, a random draw is the quickest and easiest way to form groups.
Simple ways to do this include:
- Tossing Tees: Everyone stands in a circle and tosses a tee into the middle. Whosever tee points to whom determines cart pairings or foursomes.
- Drawing From a Hat: Write down everyone's name on a piece of paper, put them in a hat, and draw your teams.
- Card Draw: Grab a deck of cards. Decide how many teams you have. For example, for four teams of four, you'd pull out the Aces, Kings, Queens, and Jacks. Shuffle these 16 cards and have everyone draw one. All the Aces are on a team, all the Kings, and so forth.
This method offers zero guarantee of fairness, but it’s fast and removes any potential hard feelings from a draft.
Beyond the Numbers: The Human Element
Picking good teams isn’t just about matching handicaps. The best organizers also consider a few intangible factors to maximize everyone's enjoyment.
- Personalities Matter: Golf is a mental game, and four hours is a long time to spend with people you don't mesh with. Try to avoid putting the ultra-serious grinder who wants to win at all costs with the happy-go-lucky golfer who is more interested in the beverage cart. If you know certain players complement each other's on-course demeanor, try to pair them up.
- Cart Partners are Important: Even if two players are on different two-person teams, they might share a cart in the same foursome. Think about who rides with whom. It's often best to put established friends together in a cart to keep the conversation and vibes positive throughout the round.
- Splitting Skill sets: For a scramble, it's a great idea to make sure each foursome has a good driver, a good chipper, and a reliable putter. The A-B-C-D system usually achieves this naturally, but it’s something to keep in mind if you’re making manual adjustments.
Final Thoughts
Getting your golf pairings right is the first step toward a memorable day on the course. By taking a few minutes to assess your players' skill levels and applying a fair system like the "A, B, C, D" method for scrambles or handicap pairing for Best Ball, you set the stage for a fun, balanced competition where everyone feels like they have a chance to win.
Once the teams are set, the challenge shifts to playing smart golf. To help you contribute your best to any team, we built Caddie AI. Our app delivers on-demand, expert-level course strategy right when you need it. Whether you need an intelligent plan for tackling a tricky Par 5 in a scramble or advice on whether to play it safe or be aggressive in Best Ball, we provide the data-driven insights you need to make confident decisions, helping you be a better partner in any format.