Playing Dots is one of the most popular and entertaining ways to add a little competitive fire to your friendly round of golf. Instead of just competing on the final score, Dots creates dozens of mini-competitions within the round, rewarding great shots and penalizing the not-so-great ones with a point system. This article breaks down exactly how to play, the common rules and variations, and how to set up your own game so you and your buddies can get in on the action.
What Exactly is the Game of Dots?
At its heart, Dots (sometimes called Junk or Garbage) is a points-based betting game that runs parallel to your standard round of golf. Throughout the 18 holes, players earn positive points (the "good dots") for specific achievements like making a birdie or hitting it closest to the pin. Conversely, they lose points (the "negative dots" or "trash") for mistakes like hitting a ball into a water hazard or three-putting.
Before the round, your group agrees on two things: which achievements are worth dots and the monetary value of each dot. This value can be anything from twenty-five cents to a few dollars, depending on how much you want to wager. At the end of the round, you tally up the points. Players with a negative total pay players with a positive total, turning every shot into a chance to win or lose a few bucks from your friends. It’s a simple concept that makes even a routine par feel more meaningful.
Establishing the Ground Rules
Before you stick a tee in the ground on the first hole, it's essential to agree on the rules for your game. Being clear upfront prevents arguments on the 18th green. Here’s what you need to iron out.
1. Settle on the Dot Value
The first step is deciding what each dot is worth. If you're new to the game, start small. A value of $0.25 or $0.50 per dot is a perfect entry point. It keeps the pressure low while still making the game exciting. For example, if you finish the round with +10 dots and the value is $0.50, the other players will pay you based on their own final dot count. More on the payout structure later.
2. Decide Which Dots are in Play
There are dozens of potential dots you can play for. You don’t have to use them all! A common mistake for beginners is trying to track too many things at once. A great way to start is by picking just three or four common anes.
A classic starting combo is:
- Birdies: For scoring one under par.
- Greenies: For hitting your tee shot on a par-3 closest to the pin (must be on the putting surface).
- Sandies: For getting up-and-down from a greenside bunker to make par or better.
As your group gets more comfortable, you can add more to the list. The key is just making sure everyone knows which dots are "live" before the match begins.
3. Using Handicaps to Keep it Fair
Playing Dots with golfers of different skill levels can be lopsided unless you incorporate handicaps. The easiest way to do this is to play for net scores. For instance, if a 15-handicap player makes a bogey on a hole where they get a stroke, that bogey counts as a net par. If they make a par, it becomes a net birdie, and they win a dot!
Another option is to award "automatic" dots on certain holes. You might agree that the highest handicap player in the group gets an automatic dot on the 5 toughest handicap holes. This gives them a small cushion and keeps the game competitive for everyone.
The Standard "Good Dots" List
Here is a comprehensive list of the most common positive dots. Remember to agree on which of these you will be using before the round starts. Each one is typically worth one dot unless otherwise specified by your group.
- Greenie: Awarded to the player whose tee shot on a par 3 lands closest to the pin, as long as it's on the green. The dot is only confirmed if the player makes par or better. If they three-putt, the dot is often forfeited.
- Birdie: Making a score of one-under-par on any hole. (+1 Dot)
- Eagle: Making a score of two-under-par. This is a bigger accomplishment, and many groups make it worth more, like 3 or 5 dots. (+3/5 Dots)
- Sandie: Hitting your ball into a greenside bunker, but still managing to get up and down for par or better. Your bunker shot must get you onto the green, and you must make the putt.
- Chip-In (or Scruffy/Chippie): Holing out from off the green for par or better. This does not include putting from the fringe. As with an eagle, some groups give this extra value. (+1 Dot, or more if agreed)
- One-Putt: Sinking your first putt on the green. This rewards solid putting for par, bogey, or anything in between.
- Arnie: Named after Arnold Palmer, this is for making par on a hole without ever having hit your ball in the fairway.
- Seve: A salute to the legendary Seve Ballesteros. This dot is for a truly heroic scramble for par from a seemingly impossible position, like from deep in the woods or another fairway.
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Making a putt longer than the length of the flagstick. *
A challenging one. Successfully hit the fairway off the tee, hit the green in regulation, and then two-putt for par. It rewards a perfectly executed, "boring" hole.
The "Negative Dots" (Trash)
To make things even more interesting, you can add penalties for poor shots. When a player makes one of these mistakes, they get a "negative dot," which will be subtracted from their total at the end.
- Water Ball: Hitting your ball into a water hazard. (-1 Dot)
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Hitting your ball OB (-1 Dot). Some groups only count it if you hit OB off the tee. - Three-Putt: Taking three putts once your ball is on the putting surface. Painful but common. (-1 Dot)
- Four-Putt: The ultimate putting sin. This is often penalized more heavily. (-3 Dots)
- Snowman: A cheeky name for making an 8 on any hole. (-1 Dot)
- Shank: Hitting the dreaded hosel rocket. The ultimate humiliation. (-1 Dot)
Keeping Score and The Final Payout
Tracking the dots is simpler than it sounds. Most players just create a small grid on the scorecard for each player and use single-letter abbreviations.
For example, if on the 3rd hole (a par-4), Player A hits it in the fairway, hits the green, and makes a 20-foot putt for birdie, they would earn one dot for the Birdie and one for the One-putt. You would simply write "B, O" in their box for that hole.
Hole 3 | Player A | Player B | Player C
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Dots | B, O | S | 3P, W
In this example, on Hole 3:
- Player A got 2 positive dots (+2).
- Player B hit it in a bunker and got up and down for par, earning a Sandie (+1).
- Player C hit a Water ball (-1) and then 3P (three-putted) (-1), for a total of 2 negative dots (-2).
At the end of the round, you simply tally the totals for each player. Let's say the final score looks like this with a dot value of $1:
- Player A: +8 Dots
- Player B: +2 Dots
- Player C: -4 Dots
- Player D: -6 Dots
The math works like this: the "negatives" pay the "positives."
- Player C (-4) owes Player A $8 and Player B $2. (Total paid: $10)
- Player D (-6) owes Player A $8 and Player B $2. (Total paid: $10 - Correction. Player D who is at -6, would owe Player A, who is at +8, the difference, which is 14 dots or $14. Player D would owe Player B, who is at +2, the difference, which is 8 dots, or $8. The person at C who is -4, would owe Player A, +8, the difference which is 12 dots worth $12. And C would owe B, at +2, the difference which is 6 dots, or $6. Let's simplify and make the math clearer.)
Let's correct the payout calculation for better clarity. The payout is the difference between players' dot totals. Each transaction is separate.
- Player C (-4) vs. Player A (+8): The difference is 12 dots. C pays A $12.
- Player C (-4) vs. Player B (+2): The difference is 6 dots. C pays B $6.
- Player D (-6) vs. Player A (+8): The difference is 14 dots. D pays A $14.
- Player D (-6) vs. Player B (+2): The difference is 8 dots. D pays B $8.
In total:
- Player A is paid: $12 (from C) + $14 (from D) = +$26
- Player B is paid: $6 (from C) + $8 (from D) = +$14
- Player C pays out: $12 (to A) + $6 (to B) = -$18
- Player D pays out: $14 (to A) + $8 (to B) = -$22
Adjusting for Larger Groups & Variations
Dots is incredibly flexible. If you have "junk" that only one person can win on a hole - like a Greenie on a par-3 - the tradition is often that the single winner collects a certain amount from each other player at that moment (e.g., $1 from each player) instead of it going into the final tally. This is called "immediate pay."
Another common addition for the more daring groups is the "press." If a player is feeling confident or is falling behind and wants to catch up, they can announce a press, which typically doubles the value of all dots for the remaining holes. Make sure you fully understand this before agreeing to it!
Final Thoughts
The game of Dots is a fantastic way to make every shot count and turn a casual weekend round into a memorable, competitive battle. By deciding on your dots, setting a fair value, and understanding the basic rules, you'll add an extra layer of focus and fun to your game that goes far beyond just your final score.
Playing smarter golf is the best way to rack up positive dots and, more importantly, avoid those costly negative ones that come from poor course management. If you're ever unsure how to approach a tricky par-5 or trying to avoid a water hazard that could cost you a dot, I can help. Using Caddie AI, you can get a simple, smart strategy for any hole on the course. Just describe the layout or even snap a picture of a difficult lie, and I'll give you a plan to minimize risk and put you in a better position to score - which is the name of the game in Dots.