Ever found yourself with five golfers all ready for a round, only to be reminded of the traditional foursomes only rule? It's a common dilemma, but it doesn't have to mean one person sits out. This guide will walk you through exactly how to organize a fivesome, manage your pace on the course, and even introduce some fun games that are perfect for five players, making sure your group has a great time without slowing anyone down.
Why a Fivesome is a Problem in the First Place
Before we get into the solutions, it helps to understand why golf courses are typically hesitant to send out groups of five. The number one concern, and really the only one that matters, is Pace of Play. A golf course is a business, and its operational flow depends on groups moving through the 18 holes at a consistent and predictable speed. The standard tee time interval, usually 8-10 minutes, is built around a foursome finishing a hole in about 15 minutes, leading to the conventional 4.5-hour round.
In theory, adding a fifth player adds:
- 25% more tee shots
- 25% more pre-shot routines
- 25% more putts
- A greater chance of a lost ball grind things to a halt
Logistically, it's also awkward. Golf carts are designed for two people and two bags. With a fivesome, you’ll typically have two carts and one walker, or three carts, which can feel crowded on cart paths and around greens. This combination of extra shots, extra movement, and potential for logistical snags is what pro shops visualize when they hear "fivesome" - a slow-moving blockage that causes frustration for every group behind them. Your mission, should you choose to accept it, is to prove that stereotype wrong.
The Golden Rule: Getting an Official OK
Don't just show up with five players and assume it will be fine. That’s the fastest way to get a hard "no" and start your day off on the wrong foot. Successful fivesome golf begins with good communication.
Step 1: The Proactive Approach – Ask the Pro Shop First
Your best bet is always to be upfront. Call the golf course ahead of time to ask about their policy on fivesomes. When you call, do it politely and frame your group as experienced and conscientious. You might say something like, "Hi, I have a group of five experienced golfers who all play quickly. Would it be possible to get out tomorrow afternoon if we promise to keep pace?"
Your chances of getting a "yes" increase dramatically if you aim for the right time slots:
- Twilight Hours: The late afternoon is perfect. The tee sheet is emptying out, and the pro shop is less concerned about your group holding up a full slate of players.
- Off-Peak Days: Think Tuesdays or Wednesdays instead of primetime Saturday mornings.
- The Off-Season: If you're playing when the weather isn't perfect, the course will be emptier and more accommodating.
By asking respectfully and showing you understand the pace of play concerns, you show the course staff that you're responsible golfers, not a problem waiting to happen.
Step 2: The "Forgiveness Over Permission" Tactic (Use with Caution)
This is a riskier move and should only be attempted when a course is wide open. The method involves booking two consecutive or very close tee times - for example, a threesome and a twosome. If, after a few holes, it's clear that there is absolutely no one behind you and no one in front of you for a couple of holes, you can quietly unite your groups. However, you must be hyper-aware. The very instant you see another group appear behind you, you MUST either let them play through immediately or split back into your original configuration. This approach hinges on your group's ability to be a "ghost" - you leave no trace and affect no one else's round.
Pace of Play: Your Non-Negotiable Fivesome Contract
Once you get the green light, the responsibility is on you and your group to be a model of efficiency. Before you step on the first tee, everyone in your group must agree to a strict "pace of play contract." If one person doesn't buy in, it won't work.
Adopt a "Ready Golf" Mentality
This is the single most effective way to save time. Ready golf means abandoning traditional honors and порядок of play in favor of efficiency.
- On the Tee: The first person who is ready to hit, hits.
- In the Fairway: If you're ready and it's safe, hit your shot. Don't wait for someone who is farther away but still looking for their ball or deliberating over a club.
- Around the Green: Walk to your ball and start assessing your shot while others are playing. The goal is to be prepared to hit the moment it's your turn.
Strategic Cart and Bag Management
With three riders and two walkers (or some other combination), moving efficiently between shots is imperative. Use your carts like a shuttle service. The driver should drop off a player at their ball and then immediately drive up to the next player's ball. When leaving a green, park your carts on the path nearest the *next* tee box. This small habit prevents the whole process of finishing the hole, walking back to a poorly parked cart, and then proceeding.
On the Green: Efficiency is Everything
Greens are where time can easily be lost. In a fivesome, you must be disciplined.
- Continuous Putting: If you have a short putt (anything inside 3-4 feet), go ahead and finish out. Picking up and marking short putts individually can easily add five minutes of extra time per hole.
- Preparation: While other players are putting, stand back and read your own line. Don't wait for it to be your turn before you start assessing the break.
- Tend the Flag: The first person to the green should be ready to tend the pin, and the first person to hole out should grab it to put back in once the last putt drops.
Handling Lost-Ball Scenarios
A lost ball is a pace-killer in a foursome, in a fivesome, it's a catastrophe. Establish the rule that everyone gets a maximum of ONE minute to look for a lost ball. Not the "3 minutes" the rules allow. After one minute, drop another ball and move on. Better yet, encourage everyone to hit a provisional ball if their shot looks even slightly questionable. This almost eliminates search time entirely.
Communicate and Stay Aware
Stay vigilant. Regularly check to see if there is an open hole in front of you. If there is, and a group is on the tee box behind you, you have a duty to let them play through. Put your ego aside, wave them up, and take a few minutes to relax. Doing this once will earn you massive goodwill and take all the pressure off. Remember to record scores on the next tee, not while loitering on the putting green you just finished.
Fun Golf Games for 5 Players
Playing in a fivesome also opens the door to some great games that aren't possible with other group sizes. These formats can keep things interesting and, in some cases, even speed up play.
1. Wolf
"Wolf" is arguably the best game for five players. It's a dynamic format where alliances change on every hole. Here’s a simple rundown:
- An order of players is set on the first tee (e.g., Players A, B, C, D, E). This order rotates each hole (on Hole 2, Player B is first, etc.).
- The player teeing off first is the "Wolf." After their tee shot, they watch the other players hit.
- They can choose a partner after seeing that person's tee shot, but they must make the decision before the next player hits. For example, if B hits a great drive, the Wolf can say "I'll take B as my partner."
- If nobody hits a shot the Wolf likes, they can decide to play as the "Lone Wolf," taking on the other four players by themself.
- Scoring: If the Wolf and their partner win the hole, they each get 2 points. If they lose, the other three players each get 1 point. If the Lone Wolf wins, they get 4 points. If the Lone Wolf loses, the other four players each get 1 point. It’s strategic, fun, and keeps everyone engaged.
2. Five-Man Scramble with One Sitter
A scramble is naturally a fast format. Everyone hits a tee shot, you choose the best one, and everyone hits their next shot from that spot. It’s low-pressure and moves quickly. To make it work for five players, one person has to sit out each shot so you are always playing four balls.
A great rule is that the player whose shot you choose *has* to sit out the next shot. This prevents the one low B from carrying the team and forces everyone to contribute. It’s a fast, fair, and fun way to play as a unit.
3. Three vs. Two (Split)
Another option is to play a team game. You can create a 3-player team and a 2-player team and play a best-ball match (net or gross). To keep it interesting and the teams balanced, have a rule that the player with the highest score on the 3-player team moves to the 2-player team on the next hole, sending one of the two players over to make a new trio. This constant mixing of teams keeps things fresh for all 18 holes.
Final Thoughts
Playing golf with five people doesn't need to be against the rules or a drain on the course. With some polite planning ahead of time and a solid commitment from every single person in your group to play efficiently, a fivesome can be a fantastic way to enjoy a day on the links with more of your friends.
When you're trying to play quickly, making smart, decisive choices is a must. Knowing the right club and the right strategy instantly is what speeds up play. Our app, Caddie AI, provides immediate advice for any shot on the course. It eliminates the indecision that can slow groups down and lets you commit to your shot faster, helping you keep the game moving and enjoyable for everyone behind you.