Thinking about helping your buddy line up a putt or suggesting a club after you just flushed a a perfect iron shot? You might want to think twice. Giving advice in golf feels like a natural part of a friendly round, but it's one of the most commonly misunderstood and penalized situations in the game. This guide will walk you through exactly what constitutes advice, who you can and can't give it to, the serious penalties involved, and how to navigate these moments without getting you or your playing partners in trouble.
Understanding Rule 10.2: The "Advice" Rule
Golf is, at its heart, a game of individual challenge and personal decision-making. The Rules of Golf are designed to protect that spirit, and Rule 10.2 is the primary gatekeeper. The rule's core principle is that during a round, players must make their own choices without actively seeking or receiving help from most other players on the course.
But what does the USGA officially consider "advice"? The definition is quite specific:
Advice is any verbal comment or action that is intended to influence a player in:
- Choosing a club
- Making a stroke
- Deciding how to play a hole or a round
This definition is broad and covers a lot of common on-course chatter. It’s not just about what you say, but also what you do. Here are some classic examples of giving advice that will get you a penalty:
- Saying, “A 7-iron is probably the right club for this shot.”
- Commenting, "The putt breaks hard from right to left at the end."
- Telling someone to aim at a specific tree because the wind will push their ball back to the fairway.
- After hitting your own shot, turning to your opponent and saying, "I took an 8-iron, and it was perfect." (Even if they didn't ask).
- Gesturing or pointing to show an opponent the line for their putt.
Essentially, if your words or actions could reasonably be seen as guiding another player's strategic or technical decision, you're giving advice.
What *Isn't* Considered Advice? Public Information Explained
This is where many golfers get confused. While advice is restricted, sharing "public information" is perfectly fine. Public information refers to facts that are available to all players. Think of it as objective reality versus subjective opinion or strategy.
Here’s a list of things you can share freely without breaking any rules:
- Distances: "My rangefinder says it's 155 yards to the pin," or "The sprinkler head says 130 to the middle." Sharing yardages is always okay.
- Location of things on the course: "The flagstick is on the front portion of the green," or "There's a hidden water hazard over that hill to the right of the fairway."
- Information about the Rules of Golf: You can always help another player understand a rule or a relief procedure.
- Match Score or Your Current Score: Stating the current score in a match or your total strokes in stroke play is public information.
The nuance can sometimes be subtle. For example, you can say, "I feel the wind is coming a bit from the right." That's a factual observation. However, you cross the line into advice if you say, "Because of that wind from the right, you should aim left of the flag." The first statement is information, the second is instruction targeted at another player's action.
Who Can You Give/Ask for Advice? Partners, Caddies, and Opponents
The restrictions on advice change based on the format of golf you’re playing. It's not a one-size-fits-all rule, which makes understanding the context of your round very important.
Individual Play (Stroke Play or Match Play)
In a standard round of individual stroke play or a one-on-one match, the rule is at its strictest. You can only give advice to or ask for advice from one person: your own caddie.
You and your caddie are a team, so you can discuss club selection, strategy, and reads all day long. However, you are prohibited from giving advice to or asking for it from any other player in the competition, including the opponents in your group. This means no "What'd you hit?" to the player who just stuck it close on a par 3.
Team Competitions (Foursomes or Four-Ball)
This is where things open up, and teamwork is officially sanctioned. In team formats where you have a "partner," you and that partner are considered a single side. These formats include:
- Four-Ball (Better Ball): Both you and your partner play your own ball, and you take the best score on each hole.
- Foursomes (Alternate Shot): You and your partner play one ball, taking turns hitting a stroke.
In these formats, you and your partner can freely give each other advice. This is a key part of the strategy. You can help your partner read putts, choose clubs, and plot your way around the course. The shared strategy and communication are what make team golf so engaging.
Crucial Clarification: While you can give advice to your partner, you are still forbidden from giving advice to your opponents in the same grouping. For instance, in a four-ball match, Player A and Player B are partners. Player C and Player D are their opponents. Player A can coach Player B on a putt, but if Player A offers that same read to Player C, they have breached the rules and will be penalized.
The Big Question: What Is the Penalty for Giving or Asking for Advice?
The rules of golf don’t mess around with advice, and the penalty is significant because it strikes at the core principle of a player making their own decisions. The penalty for giving or asking for prohibited advice is the General Penalty.
What the "General Penalty" means depends on the format:
- In Match Play: The penalty is loss of hole.
- In Stroke Play: The penalty is two strokes.
The penalty applies to both parties if a conversation took place. If one player asks for advice ("What club did you use?") and the other player gives it ("It was a 7-iron."), both players receive the General Penalty.
If advice is given unsolicited (Player A just blurts out, "You should lay up here!"), only Player A, the one who gave the advice, is penalized.
Scenario 1: Match Play Meltdown
Imagine you're 1 up playing the final hole. Your opponent is in a tough spot. Wanting to be a "good sport," you tell them, "The safe play is to chip out sideways." Even if your intentions were good, you just gave unsolicited advice. You lose the hole. Suddenly, the match you were about to win is over, and you lost. All because of a friendly, but illegal, suggestion.
Scenario 2: Stroke Play Disaster
You're playing in your club championship. On a tricky downhill par 3, your friend in the group asks you what club you hit after you knocked it on the green. You tell them you hit a smooth 9-iron. Both you and your friend just earned a two-stroke penalty. That nice par you just made is now a double-bogey 5. His potential par just became a 5 as well. That one quick exchange cost your group a total of four strokes.
How to Navigate Advice Situations Gracefully on the Course
Nobody wants to be the "rules police," but playing by the rules is a sign of respect for the game and your fellow competitors. Here are some practical tips for handling advice situations without causing friction.
If You're Tempted to Give Advice:
- Use Encouragement, Not Instruction. Phrases like "Good tempo on that last swing!" are great. "Make that same smooth swing again" starts to border on instruction. Keep it general and positive.
- Ask Questions Instead of Giving Answers. If a playing partner seems undecided, instead of saying, "You should hit a fade here," try asking, "What shot shape are you seeing?" This puts the decision back on them, which is where it belongs.
- Politely Decline If Asked. If someone asks what club you hit, a simple, friendly reply works best: "Sorry, you know how it is, I can't say during a competitive round. Let's talk about it at the 19th hole!"
If You're Tempted to Ask for Advice:
- Trust Your Tools. This is what rangefinders, GPS watches, and yardage books are for. They provide the "public information" you need to make an informed, but independent, decision. They are your legal "second opinion."
- Commit to Your Own Game. Part of improving is learning to own your decisions, good or bad. Get in the habit of assessing the lie, calculating the yardage, and picking the club yourself. This self-reliance will make you a better and more confident player in the long run.
Final Thoughts
Rule 10.2, the advice rule, is in place to preserve golf as a contest of individual skill and judgment. The penalty for violating it - loss of hole in match play or two strokes in stroke play - is severe, so it's deeply important to understand the line between helpful public information and game-altering advice.
Knowing you can’t ask another player for their club selection or opinion on strategy can feel isolating on the course, especially on a tough shot. For those moments, Caddie AI acts as my personal, rules-compliant advisor. When I'm stuck between two clubs or facing a bizarre lie in the rough, I can get instant, expert strategy right on my phone. It provides that second opinion and removes the guesswork without ever risking a penalty, letting me play with a clear head and full confidence in my decision.